Ultrono Arena

Preview of your player sphere and eye colors
web-player
Controls · Your saved controls apply to training and multiplayer. After starting, press H to review or change Controls.

Play locally

Follow the campaign, or choose an always-available training mode.

Local training is not included in this build yet.

Multiplayer

Join a public or LAN server.

Passwords remain only in this page session.

Native clients are optional. Download for Windows, macOS, or Linux.

Browser settings

Player colors

Team modes use server-assigned Cyan/Gold body colors; your eye color remains customizable.

Sound and controls

Crosshair and HUD

Damage feedback

Haptics require phone or controller vibration support. Unsupported browsers keep this preference but cannot vibrate.

Stored only in this browser. Server addresses and passwords are never saved. Mouse, sound, visual, and player-name changes apply immediately. Overall sensitivity 1 and yaw/pitch factors 1 preserve the default response. A negative yaw factor reverses horizontal look; inversion changes the pitch sign. The quick slider spans 1/128–128, while this numeric field accepts any positive finite value. Field of view 90 matches the legacy clients (67.5° vertical). HUD placement, crosshair styles, and effect density match the current native Rust client. Third-party licenses.

Game

Anyone can propose these changes. The server applies them after a majority vote.

Change map

Game mode

Bots

A strict majority of connected players and spectators must vote for the same proposal. Changing the map or mode restarts the current match.

Server admin

Enter the server admin password once per connection, then use the direct controls.